
Software Engineer, Graphics And Media Engineer
Automate your job search with Sonara.
Submit 10x as many applications with less effort than one manual application.1
Reclaim your time by letting our AI handle the grunt work of job searching.
We continuously scan millions of openings to find your top matches.

Job Description
Our Creation Engine teams work on some of the core technologies that power our real time, browser-based Figma Design and FigJam products. These teams work mostly (but not exclusively) on client-side code that runs in the browser. Under the hood, Figma shares a lot of similarities to a game engine. We develop this C++/WebAssembly engine to ensure internal and external developers can rapidly build new products and features that are fast and reliable by default, and own areas such as our in-memory data model (SceneGraph), renderer, and multiplayer client/server protocols.
Within Creation Engine's Rendering & Animation org, the Pixel Engine team focuses on platform level work for a mix of rendering and media support at Figma. Pixel Engine works on the rendering engine, and builds new primitives and features to support new company efforts.
The Pixel Engine team is looking for engineers with domain expertise in Media processing and playback. Our team is focused on a breadth of platform work, ranging from supporting new animation primitives, shader-based effects, and video and image import/export support. This specific role focuses on the Media components of Pixel Engine.
This is a full-time role that can be held from one of our US hubs or remotely in the United States.
What you'll do at Figma:
- Work closely with teammates and partners in Engineering, Product, Design, Marketing, User Research, and Data Science to build new features and achieve roadmap goals. We prioritize collaboration and cross-functional partnerships, so you won't operate in silos. Some efforts you might impact include:
- Supporting new client-side Media features (e.g. image processing pipelines)
- Improving the performance of media use cases (such as Image and Video) within the rendering engine
- End-to-end client support of new codecs/compression algorithms
- Error handling and network retry logicInterface with the rendering engine in scenarios of image and video rendering
- Drive guidance, quality, and standards for rendering at Figma, and explore opportunities that keep us on the bleeding edge of new capability and advancements.
- Be a mentor and provide thoughtful feedback to your peers, and benefit from strong personal and professional mentorship opportunities yourself.
- Contribute to org-wide initiatives like new hire onboarding, interview process development, and Belonging/Equity/Inclusion efforts.
- Continue ramping and learning. The technical challenges you'll tackle on the Pixel Engine team are unique, fun, ambitious, and ever-evolving.
We'd love to hear from you if you have:
- 5+ years of professional experience shipping software with a specialization on Video/Image rendering & playback.
- Experience with any of the following languages: C++, TypeScript, GLSL
At Figma, one of our values is Grow as you go. We believe in hiring smart, curious people who are excited to learn and develop their skills. If you're excited about this role but your past experience doesn't align perfectly with the points outlined in the job description, we encourage you to apply anyways. You may be just the right candidate for this or other roles.
Automate your job search with Sonara.
Submit 10x as many applications with less effort than one manual application.
