K logo

Rigging Technical Artist (Temp) - NBA 2K

2KCalifornia, MD

$41 - $57 / hour

Automate your job search with Sonara.

Submit 10x as many applications with less effort than one manual application.1

Reclaim your time by letting our AI handle the grunt work of job searching.

We continuously scan millions of openings to find your top matches.

pay-wall

Overview

Career level
Senior-level
Remote
Remote
Compensation
$41-$57/hour
Benefits
Health Insurance
Health & Wellness Programs

Job Description

At Visual Concepts, we believe great games are made by diverse and empowered teams with a shared passion for play. As one of the world's top game development studios, we have shipped over 100 multi-sku titles to critical acclaim and commercial success. Our teams are independent and entrepreneurial. Our studios in Novato, Irvine, Budapest, Shanghai, Austin, Boise, Seoul, and Parksville, Canada are committed to artistry and technical innovation, offering top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry.

The Team:

The NBA Tech Art team is a diverse group of dedicated Technical Artists that perform a wide variety of tasks. We write and maintain tools for the art department, rig the characters, props, and clothing, and do a lot of problem solving.

What We Need:

The Novato team is looking for an expert character rigging artist (temporary) familiar with body and face rigging to work closely with the art team. This role reports to the Lead Technical Artist.

What You Will Do:

  • Update our character rigs to improve deformation and more accurately simulate human anatomy
  • Create math node networks to make new connections for our body and face rigs
  • Implement blendshapes and corrective shapes into our rigs with the support of the character team
  • Create clean skinweight and blendweight maps
  • Write Python code to automate tasks, create procedural setups, and improve workflow efficiency
  • Diagnose, debug, and resolve character rigging related errors across tools and the game
  • Collaborate with a team of other technical artists to support art teams directly
  • Work closely with engineers and collaborate with multiple art departments to address feedback notes and make art asset requests
  • Contribute to documentation, workflows, and pipeline improvements that scale across the team

Who Will Be A Great Fit:

  • Strong expertise in Autodesk Maya
  • Strong understanding of human anatomy and deformation
  • Working knowledge of Scripting in Python/PyMel
  • Familiar with Facial Action Coding System (FACS) based rigs
  • Familiar with joint placement and designing skeleton setups
  • Experience in creating character rigs that are optimized for games
  • Knowledge of good topology and proper edge-flow to create natural deformation
  • Excellent problem-solving skills
  • Love for video games (not just ours!)

Nice To Have:

  • Working with NgSkinTools for weight painting
  • Familiar creating UIs with Qt
  • Experience with version control (Perforce)
  • Experience creating jiggle joints or other dynamic simulation setups
  • Programming using Maya Python API

This is a fully remote role that may be based anywhere in the United States. Below are the expected salary and wage ranges for applicants based in locations where the pay transparency law is in effect: California: $41p/hr - $57p/hr. New York State (inclusive of New York City): $37p/hr - $51p/hr. Washington: $41p/hr - $57p/hr. New Jersey: $37p/hr - $51p/hr. British Columbia: CAD $34p/hr - $48p/hr. Base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits. Details of participation in these benefit plans will be provided if an employee receives an offer of employment. If hired, employee will be in an 'at-will position' and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors.

To learn more about Visual Concepts and our studio locations, check out our website at www.vcentertainment.com

Automate your job search with Sonara.

Submit 10x as many applications with less effort than one manual application.

pay-wall

FAQs About Rigging Technical Artist (Temp) - NBA 2K Jobs at 2K

What is the work location for this position at 2K?
This job at 2K is located in California, MD, according to the details provided by the employer. Some roles may also include multiple work locations depending on the requirement.
What pay range can candidates expect for this role at 2K?
Candidates can expect a pay range of $41–$57 per hour for this role.
What employment applies to this position at 2K?
The employer has not provided this information. This may be discussed during the hiring process.
What experience level is required for this role at 2K?
2K is looking for a candidate with "Senior-level" experience level.
Does 2K allow remote work for this role?
Yes, this position at 2K supports remote work, giving candidates the flexibility to work outside the primary office location.
What is the process to apply for this position at 2K?
You can apply for this role at 2K either through Sonara's automated application system, which helps you submit applications 10X faster with minimal effort, or by applying manually using the direct link on the job page.