Level99 is a sprawling playground designed for adults with over 50 life-sized mini-games where Players dodge axes, crack puzzles, and outsmart real-world challenges. Each game lasts about 1–4 minutes and is built for 2–6 people to play together. One ticket to Level99 unlocks access to all of our games including Challenge Rooms, Player-vs-Player duels, and an art scavenger hunt. We save your progress each time you play so you can earn rewards and climb our coveted leaderboard.
Alongside the games, Level99 offers a full-service bar and award-winning restaurant – featuring scratch-cooking, local craft beers, handmade cocktails, and a variety of event spaces. Level99 has locations in Natick, MA, Providence, RI, Tysons, VA, and is opening in West Hartford, CT, Disney Springs, FL, King of Prussia, PA, and Paramus, NJ. Level99 is backed by Act III Holdings, led by Panera founder Ron Shaich, and we have a talented team that has worked on successful entertainment projects ranging from 5 Wits to Walt Disney Imagineering. Visit www.level99.com for more details.
OVERVIEW
The Sr. Design Engineer is responsible for the development, design, and planning for best-in-class physical game content. Level99 Engineers identify critical aspects of new challenges and create prototypes to assess both the technical and experiential risks presented. They work closely with the project management, creative, and software development teams to ensure that scenic details and important gameplay moments are successfully executed. The Sr. Design Engineer drafts drawing packages that detail the construction of rooms for both in-house and external fabrication, and oversees the production and final assembly process, continually improving designs after installation. This is a “working” Sr. design engineer role, with the Sr. Design Engineer responsible for managing and organizing the work, as well as prototyping and implementing finished solutions directly.
RESPONSIBILITIES
Develop, design, prototype, and test technical and experiential aspects of new gameplay elements
Redline drawings and visit fabricators for buy-offs and acceptance testing
Draft comprehensive, accurate 3D models and consolidated drawing packages detailing architectural and gameplay components for internal and external fabrication
Create and maintain detailed, accurate, and up-to-date documentation on components
Coordinate with project management, electrical, software, fabrication, and other teams, both internally and externally, to ensure design intent is clear and correctly executed
Troubleshoot electro-mechanical systems
Identify and interface with external contractors and suppliers
Write, update, and maintain necessary written protocols, manuals, documentation, and procedures to ensure the proper, efficient, and safe operation of the attractions and the facility as a whole
MUST-HAVE SKILLS
10+ years mechanical design and 3D modeling experience
Ability to create clear and detailed shop drawings
Hands-on fabrication experience and significant woodworking skills
Basic understanding of and comfort working with low voltage electricity
Ability to self-manage time and resources in a low-oversight environment.
OTHER DESIRABLE (BUT NOT NECESSARY) SKILLS & EXPERIENCE INCLUDE
Four year college degree in a relevant design/engineering discipline
Three years’ experience working in a related technical design capacity, preferably with experience specifically in high-traffic location-based entertainment
Advanced fabrication knowledge and hands-on skill working with wood, metal, plastics, etc
- Like to laugh, would be described as a "low maintenance, low drama" person, have a tendency to have a bit of fun while you work
- Have a high tolerance for ambiguity, like to go fast, and are excited to learn on the job
- Are just a little bit obsessive about getting the details right the first time
- Have a high energy personality, the kind of person who is typically smiling, and likes to "get it done now"

