Web Design Jobs 2026 (Now Hiring) – Smart Auto Apply

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Rust Software Engineering Intern, Chip Design Tools - Summer

Fab2
Austin, Texas

$114,000 - $131,000 / year

About fab2 The fab2 team can build anything. We design all the hardware and software needed to make chips and we make the fabs, tools, and components ourselves.We're looking for ex...

Posted 3 weeks ago

Relay logo

Senior Design Engineer

Relay
Boston, Massachusetts
Relay is a digital banking platform that gives self-made business owners the tools and know-how to be great with money—bringing clarity, confidence, and control to every dollar ear...

Posted 3 weeks ago

Moment logo

Design Engineer

Moment
New York, New York

$175,000 - $275,000 / year

Design Engineer Build the future of investment management with us The infrastructure managing $300 trillion in assets was built in the 90s. Now, all of it is up for grabs. The winn...

Posted 3 weeks ago

National Design Build Services logo

Senior Engineer - Mechanical Design

National Design Build Services
Maryland Heights, Maryland
About NDBS National Design Build Services (NDBS) is a mechanical design/build firm based in St. Louis, MO. We design and deliver HVAC, refrigeration and process systems for commerc...

Posted 3 weeks ago

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Physical Design Engineer

Delos Data
Palo Alto, California

$180,000 - $260,000 / year

We are a startup building foundational technology to address performance, scalability, and resiliency challenges in large-scale AI data center clusters. We are backed by top-tier V...

Posted 3 weeks ago

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Game Design - (Various Disciplines) - Talent Pool (N America)

Side
Charleston, SC
About This Opportunity Please note, this listing is not for an immediate open position but for our Talent Pool for Co-Development Roles. By applying, you express interest in being...

Posted 2 weeks ago

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Game Design - (Various Disciplines) - Talent Pool (N America)

Side
Los Angeles, CA
About This Opportunity Please note, this listing is not for an immediate open position but for our Talent Pool for Co-Development Roles. By applying, you express interest in being...

Posted 2 weeks ago

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Design System Lead - Product & Engineering

Shift4 Payments
Tampa, Florida
Shift4 (NYSE: FOUR) is boldly redefining commerce by simplifying complex payments ecosystems across the world. As the leader in commerce-enabling technology, Shift4 powers billions...

Posted 2 weeks ago

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Remote | Mechanical Design / CAD Expert — $60–$130/hour

24-Mag
New York, New York

$60 - $130 / hour

We are sharing a specialised consulting opportunity for experienced Mechanical Design and CAD professionals with strong expertise in parametric modelling, GD&T, tolerance stack-up,...

Posted 2 weeks ago

ALTEN Technology logo

Lighting Design and Release Engineer

ALTEN Technology
Long Beach, California

$120,000 - $140,000 / year

We’re ALTEN Technology USA, an engineering company helping clients bring groundbreaking ideas to life—from advancing space exploration and life-saving medical devices to building a...

Posted 2 weeks ago

State Street logo

AI Systems Design Architect - Assistant Vice President

State Street
Quincy, Massachusetts

$90,000 - $157,500 / year

We are seeking an AI System Design Architect (AVP) with strong expertise in Generative AI, Machine Learning, enterprise architecture, cloud platforms, and scalable solution design...

Posted 2 weeks ago

Ramp logo

Director, Product Design

Ramp
New York City, New York
About Ramp Ramp is building the smart infrastructure for finance teams, embedded in the transaction flow of every dollar a business spends. We automate how over $275B in annualized...

Posted 2 weeks ago

Zensors logo

AI Solution Design Generalist

Zensors
San Francisco, California
We are seeking an adaptable, AI-native creative technologist to bridge the gap between our cutting-edge Physical AI capabilities and the imagination of our customers Operating as a...

Posted 2 weeks ago

CACI logo

Training Design/Development Specialist

CACI
Herndon, Virginia

$109,800 - $241,600 / year

Job Title: Training Design/Development SpecialistJob Category: TrainingTime Type: Full timeMinimum Clearance Required to Start: TS/SCI with PolygraphEmployee Type: RegularPercentag...

Posted 2 weeks ago

Glen Raven logo

Sr Manager Design Trade Sales

Glen Raven
Glen Raven, North Carolina
Glen Raven is recruiting for a Sr Manager Design Trade Sales which rives Sunbrella's sales growth and influence in the design trade through direct engagement with interior designer...

Posted 2 weeks ago

Signarama logo

Sign Design and Production Specialist Part Time

Signarama
Medford, New York

$20 - $25 / hour

Benefits: Flexible schedule Opportunity for advancement Join Our Team as a Production and Design Specialist at Signarama! This is a part-time, 3-day-a-week position for now. Could...

Posted 2 weeks ago

Cisco logo

Senior Hardware Board Design Engineer - High-Speed

Cisco
Milpitas, Michigan

$154,900 - $225,300 / year

The application window is expected to close on: 12/17/2026 Meet the Team The Common Hardware Group (CHG) creates innovative hardware platforms central to the AI era, power ing Cisc...

Posted 2 weeks ago

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Graphic Design & Technical Communications Intern - Summer 2027

STR
Woburn, Massachusetts

$25 - $54 / hour

Graphic Design & Technical Communications Intern STR is seeking a creative, detail-oriented Graphic Design & Technical Communications Intern to support the development of compellin...

Posted 2 weeks ago

Stanford Health Care logo

Director of Facilities Planning & Design

Stanford Health Care
Palo Alto, California

$92 - $121 / hour

If you're ready to be part of our legacy of hope and innovation, we encourage you to take the first step and explore our current job openings. Your best is waiting to be discovered...

Posted 2 weeks ago

ITW logo

Design Engineer

ITW
Harlem, New York

$90,000 - $110,000 / year

Job Description: Illinois Tool Works Inc. (NYSE: ITW) is a diversified manufacturing company that delivers specialized expertise, innovative thinking and value-added products to me...

Posted 2 weeks ago

Overview

Schedule
Full-time
Career level
Senior-level
Remote
On-site
Compensation
$114,000-$131,000/year
Benefits
Health Insurance
Dental Insurance
Vision Insurance

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Job Description

About fab2

The fab2 team can build anything. We design all the hardware and software needed to make chips and we make the fabs, tools, and components ourselves.We're looking for exceptional, hands-on people who can iterate to the limits of what's possible.

fab2 was founded by Sam Zeloof and Jim Keller. Sam is best known for making chips in his garage, and Jim has been a leader in the semiconductor industry for the past 40 years.

About the Team

We are building the software that silicon chip designers should have had 20 years ago.

Designing a chip today means stitching together a pile of desktop software, much of it decades old. We have a lot of respect for those tools, but in many ways they are behind. They've carried the industry this far, but we see enormous room to do better. For example: real version control, real collaboration, and interfaces that give you intuition rather than requiring it. We've concluded that we must build a lot of it from scratch. Studio is a fast, browser-based, multiplayer platform for designing and assembling whole chips. Figma plus GitHub, for silicon. The primary goal is simple: a user should never have to install anything or leave our app to take a chip from idea to finished design. Schematic capture, physical layout, and simulation, all in one place, end to end.

Studio is one half of a bigger idea at Fab2: making chips should be fast. We build our own fab equipment for the same reason we build our own software, because the components for what we want don't exist yet. Studio is the design side of that, and we want to close the feedback loop between designing a chip and fabricating it, so the whole cycle gets faster instead of just one part. Your users include the chip and process engineers sitting near you, which means the feedback loop on your own work is short too.

It's a deep application, dozens of complex tools and the heft of Photoshop, but we want it to feel as intuitive and powerful as Figma. It's Rust across the stack, compiled to WebAssembly, with custom rendering with wgpu/WebGPU, one code path native and in the browser.

About the Role

Fullstack, Rust end-to-end, working on the application itself. You will own major features from design through shipping and touch the whole stack. These are some of the problems on the table right now:

  • Deeply interactive, low-latency editing tools: drag a wire and watch it auto-route, place a block, measure, annotate, catch mistakes the instant they happen. Careful handling, some algorithms and computational geometry. We need to constantly fight to keep the tools simple.

  • A document model that can be diffed and merged like source code and at the same time real-time collaborative. This is the foundation everything else sits on.

  • The sync engine streaming edits between clients, so chip designers can work together without sending files back and forth. More like a game server than CRUD: eventual consistency, high bandwidth streaming, correctness. Whether the wire format decodes to owned data or stays zero-copy so it holds up when the design is very large is a decision you own.

  • A GPU canvas that renders millions of polygons and stays smooth: spatial indexing, culling, level of detail, all in one Rust code path for web and native.

  • Simulation you can feel: waveforms that stream onto the screen as the solver produces them, with an interactive tier that answers in milliseconds while heavier analysis runs behind it.

There is also plenty nearby as the application grows: a plugin system built on sandboxed WebAssembly components, a scripting API where a script is the same first-class client as the mouse, and integrations that send finished designs to the fab.

Who Does Well Here

The people who have done well on this team tend to come from deep, rich applications: tools and engine programmers, people who have built game level editors, DAWs, CAD tools, rendering pipelines, or software where the hard problems live in the seams between data, rendering, and input. It is tools programming where the output of the tool is silicon.

You don't need to know anything about chip design, but you need to be willing to learn. If you've drawn a schematic, run SPICE, or built RLC circuits, you'll ramp faster and probably care more about getting it right, but we can teach, and fresh eyes are part of the point. We are building tools intuitive to new users, not just folks used to the old silicon design tools from the 90s.

We take on ambitious goals and work hard. We build complex things quickly. We care that you own every line you ship, and care about clean code. A portfolio (GitHub is fine) is required. We currently use things like: Bevy's ECS, wgpu, Axum, WebAssembly, PostgreSQL.

Required Experience

  • Strong Rust, or serious C++/systems experience and the obvious curiosity to go deep in Rust.

  • Solid systems fundamentals: memory, performance, concurrency. You profile before you optimize. You've taken something slow and made it fast, and you can tell us about why it was slow.

  • A track record of non-trivial software you built from scratch and can walk us through end to end. The weird side project, engine, or tool you wrote because the existing one annoyed you.

Nice-to-have

  • A game, engine, or real-time background: ECS, scene graphs, spatial indexing, physics engines, frame budgets, GUI, low-latency input.

  • Some EE, analog and digital. You don't need to be a chip designer.

  • Time lived inside deep, serious software, and opinions about it: Blender, Ableton, KiCad, CAD tools, DAWs, game engines.

  • Distributed or real-time systems: write-ahead logs, event sourcing, replication, CRDTs, OT, websockets. Data pipelines.

  • Geometry, graph, and routing algorithms; spatial data structures; optimization.

  • Familiarity with schema evolution and serialization formats like Protobuf, Flatbuffers, Cap’n Proto.

  • Graphics and visualization: turning big, complex datasets into something legible, fast, and even beautiful on screen. Custom rendering, shaders, GPU pipelines (WebGPU, Vulkan, OpenGL).

  • An interest in version control, not just using Git but how it works underneath.

Working at fab2We’re an early-stage hardware startup with solid funding, world-class advisors, and labs/offices in Austin, TX, Lockhart, TX, and San Francisco, CA. fab2 is committed to fair and equitable compensation. Software Interns are paid hourly, at a rate equivalent to an annualized range of $114,000–$131,000 depending on experience and education. Actual earnings vary with hours worked.

Internship Benefits:

  • Housing Stipend to help with first month expenses

  • Lunches daily, Dinners 3x per week, Stocked Office Kitchen with Snacks and Spindrifts

  • Weekly Learning & Development opportunities

  • Commuter Benefits including Parking and Late Night Uber rides from the office

  • Paid Time Off inclusive of Holidays and Sick Time

  • Visa Sponsorship

  • Medical, Dental, and Vision insurance

  • 401(k) retirement plan

  • Life and Disability Insurance

We are an equal-opportunity employer and do not discriminate on the basis of race, religion, national origin, gender, sexual orientation, age, veteran status, disability or other legally protected statuses.

Export Control Analysis: This position involves access to technology that is subject to U.S. export controls. Any job offer made will be contingent upon the applicant’s capacity to serve in compliance with U.S. export controls.

fab2, formerly known as Atomic Semi

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